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Pokémon Amethyst!

Welcome to the world of POKéMON AMETHYST! This world is inhabited by creatures called POKéMON! For some people, POKéMON are pets. Others use them for fighting, or choose to study them as a profession. No matter how you interact with this unique world, your very own POKéMON legend is about to unfold! A world of dreams and adventures with POKéMON awaits! Let's go!

Pokémon Amethyst ("PAM") is a Pokémon roleplay community based on the popular Nintendo series. PAM takes place in an updated version of Kanto, complete with contests, battledomes, wild catching areas, new gym leaders, and bonus badge challenges alongside the original set of Kanto gyms.

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Bee




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#028: SANDSLASH
Type: Ground
Species: Mouse Pokémon
Height: 3ft. 3in.
Weight: 65 lbs

Catch this pokémon for a special badge!

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Pokémon Amethyst! :: POKÉNAV :: Rules & References :: Battle Tutorial
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 AuthorTopic: Battle Tutorial (Read 178 times)
PROF. OAK
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 Battle Tutorial
« Thread Started on Jun 5, 2008, 11:50pm »

Battling is done by dice rolling. The dice roller tool is located in the UBBC editing buttons when you go to post, and it looks like this: [image]
The number that is rolled on the die will determine whether an attack hit or missed.

If the die rolls a number between 5 and 10, it is a hit.
If the die rolls a number between 1 and 4, it is a miss.

When a pokemon's defense/attack/accuracy is lowered, the dice rolls become skewed in favor of the opponent. The stats for the stat-lowered party will read like this:

lowered defense
Between 4and 10 = a hit
Between 1 and 3 = a miss

lowered accuracy/speed
Between 6and 10 = a hit
Between 1 and 5 = a miss

If the attack is lowered, a Pokémon will need 1.5 times the hits. So, if a Pokémon needed six hits to win, it will now need nine.

STATUS CHANGING ATTACKS DO NOT COUNT AS A HIT.

If a pokemon's attack is raised, the numbers are skewed the same, in favor of that Pokémon.

If a Pokémon becomes confused [if it's hit with supersonic or something], the dice rolls go:

Between 6 and 10 = a hit
5 = a miss
Between 1 and four = the Pokémon hurts itself.

If a Pokémon falls asleep, you have to roll the dice to wake them up.
Between 8 and 10 = the Pokémon wakes up
Between 1 and 7 = the Pokémon remains sleeping.

For status ailments that take damage away, [poison/burn], each hit will count 1/2 more than normal. So, if there is no hit, than it takes away 1/2 damage ANYWAY.

Paralysis:
Between 6 and 10 = a hit
Between 1 and 5 = too paralyzed to attack

To Win A Battle
To win a battle, you need the number of hits as the opponent's level. For instance, if you are fighting a level six pokemon, you need six hits to win.

Factoring in Type Advantages
The Pokémon with an advantage only needs to get .8 times the hits of a Pokémon that would have been equivalent. For instance, if a Squirtle is fighting a level ten Charmander, it only needs Eight hits. Round up to the nearest hit.

Chart of Advantages
coming soon...

The Way Levels/HP works

To level up, you have to fight other Pokémon. The number of battles you win will determine when you reach the next level. The number of battles you must win is directly proportional to your levels. FOR INSTANCE, if you are a level 6 pokemon, you will need to win six battles in order to advance to level 7. Or, likewise, if you are on level 30, you need to win 30 battles to advance to level 31.
« Last Edit: Jul 11, 2008, 12:23pm by Beeee.♥ »Link to Post - Back to Top  IP: Logged
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